I think that some people are more frustrated by the nearly unsolvable quests more than random ones. Perhaps the random quest generator needs to incorporate limits such as per 50 quests the maximum number of 'complete provinces' quests cannot exceed 2 or something of the like (such limits could also be chapter defined, to take into account what counts as difficult for people at different stages of the game). People are rage quitting the event, this is surely not what inno intended. But, when you get the same difficult quest multiple times in a short time it is frustrating and not enjoyable at all. I have no problem with the random nature, it does slow everyone down and keep them playing the event for longer, so from that point of view inno have succeeded. It is manifestly unfair for some players to get certain quests multiple times and others not at all. In this regard you can put me in the against pile, I have not enjoyed the event. It should be the number of people for and against, not the number of posts. I hope the players remain vocal about areas of this game that need Lizzie as the forum moderator I sincerely hope you do a better job of evaluating the posts in this thread. Discussion and criticism are not negative, they show an active player group who are committed to the game and want it to be better. I read this as a threat, I hope this is not how it was intended. None of them are required.įor a person that has Elvenar Team Member all over their post, they present a face for the game and for inno (even if they have no actual influence over the developers). Things you feel cheated out of if you don't get them. Things that would be/could be/are useful. I agree that there are many things a player can get from participating in events. I agree that Inno wants you to participate in events. Or the other chest prizes, be they coin rains, or time boosts, or Portal Profits, or Knowledge Points, or whatever. Or any of the time-limited special production buildings. Game progress does not require possessing any of the evolving buildings. More corals if you successfully get the e-mail. May miss something that may never return - Not. Entire city has the background - Not a force
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